Timferius' Reign of Winter Campaign

Recap November 18 2014

Last time, your band of heroes continued their assault on the winter portal.
Making short work of the fey creatures on the outskirts, the party trudged
through the blowing snows, to make their way towards the portal. Spotting
Large track that could only belong to Teb Knotten, the Moss Troll leading this
expeditionary force, the party advanced carefully in to the winter portal.
The snow cleared as they entered the ring of ice, as they were now in the center of the wintery vortex of the portal. In the ring, there was not but a withered tree to be found. Investigating the tree, Bjorn discovered not all was as it appeared as it suddenly morphed in to the Moss Troll himself, jabbing Bjorn in the side. After a valiant fight, the party managed to put the troll down, finishing off the last known member of this force.
Just as they thought all was calm, the vortex reacted, spewing a mass of snow as a massive dark figure emerged. Exiting the portal, he quickly changed from imposing, to that of a frail old man. He introduced himself as Black Midnight, the last living of the three Heralds of Baba Yaga’s return. Drawing ragged breathes, he told the party of a treacherous plot, cooked up by Baba Yaga’s daughter Queen Elvanna, to capture her mother and take all of Golarion in to her winter grasp. Portals are springing up all across the world, spreading their wintery touch far and wide.
Black Midnight implored the party to aid him in freeing Baba Yaga, as only she had the power to thwart her daughters schemes. Handing the party two keys to her fabled Dancing Hut, his final act of aid was to spill his very Life Blood on them to activate them, as their power had been stolen.

Now, the party stands in front of the Winter Portal, keys in hand, as the Mantle of the Black rider, an Oath to rescue the Witch Queen herself, settles on their shoulder, bestowing on them the boon of added power.

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The adventure Beigins

And so it is, that our band of intrepid adventures met, and set out on their first journey together. It started with a man on a horse, riding in to the village of Heldren, wounded, and nearly dead of frost bite. Yuln, and Ulfren mercenary, told the tale of an ambush on the caravan of Lady Argentea Malassene, as she was heading home from Zimar to Oppara, after a scandal caused her to call off her betrothal.

Our adventurers were approached by the head of the village council, and after some bargaining, convinced to investigate, as they had no active militia. As they traveled to the ambush site, they came upon a strange scene. Snow, Ice and frost all around, in the middle of summer! The ambush site was a mess. Bodies lay everywhere, pierced with needle like ice, and the captain frozen as a warning, and hacked to pieces. While investigating the site, they found and slayed two animated corpses, perhaps left as a trap and a warning to anyone being too nosy?

They took the non-broken wagon, and retrieved the dead so they could be put to rest and properly disposed of as to prevent an outbreak. As the party rested, a pyre burnt in to the night to dispose of the dead.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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